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A Masquerade occurs as fictional term found inside White Wolf Game Studio's Vampire: The Masquerade books and role-playing games.
The masquerade is a farce, intended to deceive & conceal. A vampiric Masquerade is a divided up conspiracy of the Camarilla (the largest grouping of lamia clans) to keep their existence unknown to human being human beings.
A Masquerade began in the 15th century as a response to the Inquisition. Potentially though there was an ancient tradition of self-concealing among lamia around a Dark Ages, in several instances folk knew or even suspected their being & their works (for instance, the Tzimisce had vast dominions within Eastern Europe and many person helot that were caring of the nature and severity of their masters). In any outbreak, virtually all population superstitiously believed in several supernatural entities including vampires.
Nevertheless, when a Church became further & more mighty, a Inquisition chased & destroyed numerous lamia, until it became positive that a sole way to endure would become to deny their have being.
A Masquerade wwhen taught as law in the Camarilla from then in, & took benefit of the Age of Enlightenment, by reinforcing the idethe that lamia come a fruit of ignorance & superstitious notion. Per 19th century, most educated population in a West make fun a guide that the lamia of old legends were rattling animals.
In the timeframe of Lamia: A Masquerade (prevent of the 20th century and beginning of the 21st), the mortal non-swimming characters that may run into lamia performing occasionally vampiric acts will unremarkably disbelieve their have eyes. A Masquerade takes that human being world health organization understand all about lamia become promptly flushed or even otherwise rendered unable to spread a news. It likewise means that a lamia that breaks the Masquerade have had to fix it or even face severe penalty.
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